- #Superheroes unlimited mod 1.7.10 5.0 install#
- #Superheroes unlimited mod 1.7.10 5.0 code#
- #Superheroes unlimited mod 1.7.10 5.0 windows 7#
Remaking characters and adding new features like legacies, the designated 6.0 was released as part of this in May 2019. In late-2017, Tihyo decided to merge Superheroes Unlimited with the existing Kaiju and Star Wars mods, making them the Legends Mod. In what would become the abandoned 5.0, characters were made more stable and given more abilities.
More characters were added until the mod reached version 4.3.12, where it was decided to remake every character's abilities from scratch. However, when moved to version 4.0, Key Bindings were added, allowing more veritable abilities. The mod was eventually moved to Minecraft 1.7.10, with new additions including the Guardians of the Galaxy and Shazam. After briefly considering splitting each character into their own mod, Tihyo returned to developing the Superheroes Unlimited after this, containing previous characters and moving to Minecraft 1.6.4. Throughout 2013, the mod was moved to Minecraft 1.5.2 and more characters were added until version 1.9. The first version (1.0) was compactable with Minecraft version 1.4.5 and contained only the Flash, Martian Manhunter and Batman.
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '7 Compatibility Profile Context 7.The Superheroes Unlimited Mod was first released in December 2012.
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10. JVM Flags: 6 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128MĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used
#Superheroes unlimited mod 1.7.10 5.0 install#
If you want to become a hero in Minecraft, Install Superheroes Unlimited Mod now. Memory: 188666344 bytes (179 MB) / 392261632 bytes (374 MB) up to 1060372480 bytes (1011 MB) I think all of you always want to become a hero with super power strength. By default, the Weapon Equip Key will be assigned to the 'X' key. It will change depending on the character, though will use an ability for some characters. Each character has its own skin, special abilities and personal characteristics. Weapon Equip The Weapon Equip key will place a weapon, gadget or device into the players hand. Superheroes Unlimited 1.16.2/1.15.2/1.14.4 is a modification that adds more than 30 Superheroes, bosses and Villains from DC and Marvel franchise. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation The following are key bindings for version 5.0s alpha stages. Java Version: 1.8.0_211, Oracle Corporation
#Superheroes unlimited mod 1.7.10 5.0 windows 7#
Operating System: Windows 7 (amd64) version 6.1
#Superheroes unlimited mod 1.7.10 5.0 code#
My minecraft keeps crashing this is the latest crash report:ĭescription: There was a severe problem during mod loading that has caused the game to failĬpw.: Īt .ansition(LoadController.java:163)Īt .Loader.loadMods(Loader.java:544)Īt .FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)Īt .func_71384_a(Minecraft.java:480)Īt .func_99999_d(Minecraft.java:878)Īt .Main.main(SourceFile:148)Īt 0(Native Method)Īt (Unknown Source)Īt (Unknown Source)Īt .invoke(Unknown Source)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ĭaused by: Īt 0(Native Method)Īt (Unknown Source)Īt .ProxyInjector.inject(ProxyInjector.java:59)Īt .nstructMod(FMLModContainer.java:512)Īt (Unknown Source)Īt .EventSubscriber.handleEvent(EventSubscriber.java:74)Īt .SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)Īt .EventBus.dispatch(EventBus.java:322)Īt .EventBus.dispatchQueuedEvents(EventBus.java:304)Īt .EventBus.post(EventBus.java:275)Īt .ndEventToModContainer(LoadController.java:212)Īt .LoadController.propogateStateMessage(LoadController.java:190)Īt .LoadController.distributeStateMessage(LoadController.java:119)Īt .Loader.loadMods(Loader.java:513)Ĭaused by: 圎xception: : Expected BEGIN_ARRAY but was STRING at line 1 column 1Īt .fromJson(Gson.java:815)Īt .fromJson(Gson.java:768)Īt .fromJson(Gson.java:717)Īt .fromJson(Gson.java:689)Īt .ClientProxy.(ClientProxy.java:34)Ĭaused by: : Expected BEGIN_ARRAY but was STRING at line 1 column 1Īt .JsonReader.beginArray(JsonReader.java:338)Īt .(ArrayTypeAdapter.java:70)Īt .fromJson(Gson.java:803)Ī detailed walkthrough of the error, its code path and all known details is as follows: